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ereed3d@gmail.com // 503 758 8340

Eric Reed // 3D Generalist // VFX // Dynamics


I am an experienced 3D Generalist and VFX Artist with a special talent for dynamics and fluid simulations. I'm currently looking for exciting new projects to work on. I have worked in photo-real and animated film and television for the past eight years. I've also always had a particular interest in game design and in my spare time I make video games. I am based in Portland, Oregon, but I am interested in relocating for the right company where my skills will be put to good use.

//Technical Skills

Fluent Programs - Maya, Cinema 4D, ZBrush, Mudbox, Photoshop, Illustrator, Unity3D, VRay, After Effects

Working Knowledge - SynthEyes, Matchmover, 3DS Max, Premier, Flash, Javascript

//Applicable Skills

Digital - organic and hard surface modeling in polygonal nurbs and sub-d, dynamics, texturing, lighting, rigging, animation, compositing, and matchmoving

Qualities – self-directed learner, picks up new programs quickly and with a high degree of fluency, enjoys managing a team and being part of a process, excels at time management, works quickly and efficiently, good at implementing and maintaining organizational systems, self-motivated, eye for detail, good at working with creative input and interpreting artistic visions of others


Shadow Machine // August 2017 - January 2018
     3D Generalist - Dallas & Robo (Season 1)
developed a 3d pipeline, trained coworkers in programs and workflow operations, vehicle design, modeling, texturing, look dev, rigging, animation, lighting, render management and comp for vehicles

Hive-FX // November 2016 - May 2017
     CG/VFX Supervisor - Grimm (Season 6)
dynamics, scene lighting, hair, lookdev, texturing, modeling, trained others in programs and workflow operations, creative input, quality control

Hinge Digital // August - September 2016
     VFX Artist - Intruder 3 Toonami Episode 2
particle and fluid simulations for dust from wind and worms
    VFX Artist - Intruder 3 Toonami Episode 4
particle and fluid simulations for dust and debris from ship, wind, and planet explosion

9iFX // April - July 2016
     CG Lead - ESPN International US Open Intro
complex water simulation, lighting, animation, lookdev, particle simulations, created the majority of 3D assets using style boards, worked largely independently to create television spot
     VFX Artist - Puma brand virtual reality promo video
particle simulations, consulted on workflow management and project deadlines

Hive-FX // September 2008 - March 2016
     Senior Artist - Grimm (Seasons 1-5), Nike brand
dynamics, scene lighting, hair, lookdev, texturing, modeling, animation, trained others in programs and workflow operations, had creative input, optimized workflow for the team by creating scripts, pipeline development and optimization
     Hair, Lighting, and Dynamics Specialist - Colorado Lottery tv ads, Serv-Pro brand
modeling, texturing, uv, lighting, dynamics
     Lead Modeler – Chihuanas feature film, Royal Canadian Mounties tv series
modeling characters for both photo-real and animated series
     Animator - Quaker Oats brand website
animation, rigging
     Project Lead - DeMarini brand
lookdev, lighting, animation, worked independently and with full creative and procedural control

Maxon // May 2015
     Instructor - Cineversity
created a twelve-part hair tutorial available on cineversity.com


//Personal Projects

Couch Ninja Combat video game // January 2016 - ongoing
created a super smash bros-style game with no prior coding experience, created majority of assets and code, developed game play and GUI


Ex’pression College for Digital Arts // June 2008
B.A.S. in Animation and Visual Effects

Find me on Linkedin
Email me at ereed3d@gmail.com